Re: Aardwolf soundpack?

Actually Aardwolf is okay to get into provided you take advantage of some of the resources available.

if you go to The aardwolf db page found here you will find several links to handy resources.
#These include an item finder which will tell you where to find more powerful gear.
Finding gear in the game is on the one hand very easy, since there is a command to see if you have the best gear for your level (not counting quest gear). On the other hand it's very hard since your not necessarily told where! something is.
This is where the item finder comes in.

The second handy resource is the map archive where you can essentially get text directions to find rooms, this is useful for looking for quest targets and the  since some of the areas are very large and while exploring is fun, often the rooms have similar names, or obscure custom exits.

Aardwolf has both good and bad.
On the one hand it's great for quick hacknslash and for examining a lot of diverse  areas from the silly to the serious. The mix of areas can be somewhat jarring as Jayde said,  exploring tends to be fun in the majority of cases.

On the other hand, the areas can often require annoying steps to get around, with rooms with similar names or short descriptions, hidden and obscure exits and the like, indeed this brings me on to the next problem with aardwolf, that of obscurity and help.

The area goals can be very very annoying  in terms of guess the syntax or knowing specific optins to progress, and unfortunately getting help on them can  somewhat hit and miss, indeed sometimes I've been told "that goal isn't for you" or "your not supposed to do all the area goals"

Items are another area where Aardwolf is a little odd, since on the one hand the autoquests are nice and easy to omplete (especially if you like seeing different areas), on the other hand, the amount of balancing and when you need to buy which quest items, and when you need to trade which quest items can be somewhat frustrating, actually that is one aspect where the game is very grindy, since to get optimum good out of your quest points you basically have to carry on doing autoquests and mmmm, not use any quest points until you remort, which is a bit nuts.

Now of course not doing the area goals would be an option, accept that then suddenly you'll find yourself tasked with tracking down a campaign mob who is behind a door you can't open or through an area that takes your hp away unless you have specific resistances, or around an annoying maze.
Actually, one of the main issues with Aardwolf is there seemed to be absolutely no middle ground, either it's a very easy hack n slash, run in, slay away, run out, or it's a super hard guess the verb or manage resistances game with no in between.

it is indeed very grindy, however as I said, quick hacknslash and progression does tend to aleviate this at lower levels, especially as you tend to see a lot of diverse areas and get to explore.

My character is somewhere around level 114, but I got sick of going on to bash out a quest or campaign, then finding an exit I couldn't get through for some completely obscure reason.


I will note however that if people want to see a game similar to Aardwolf with less automatic combat, more consistant fantasy areas, slower progression, more mid level random rewards  and quest gear that is far more fun to get, check out Erion.

Myself, I've enjoyed both for their good points.

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