Re: Star traders rpg for IOS accessibility update

Well I bought the elite version straight off, since if any game is   guaranteed to  be right up my alley it's this one.

I can tell it's going to take some work to understand and I thank sneak for the explanation, but this looks great fun, particularly since what I have got thus far of the backstory seems to set the game in a world similar to   Frank herbert's dune.

I've started the game and I think I have an idea how several things work. Working out how to trade for commodities was a bit whacky since I didn't realize that though vo calls all the boxes  containing numbers of things text fields you can't actually write in them, you just spin the slider, ---- and btw, the sliders here are indeed rather like the ones in Kodp, though they work a little more precisely with finger  sliding to different positions.  I also don't personally find the music a problem since as with  solara, Kodp and so me other games Vo automatically turns the music down while it is speaking, I don't know whether this is something on Ios7 or Iphone 5 but either way I'd rather have the music since the music is cool! big_smile.

I was initially slightly confused between the numbers showing the date and coordinates but I think I get that now. I do agree that the lables are a trifle missleading, eg, the st hud contracts (or streed hud contracts), leading you back to the game setup menue, but then again listening to the hints usually tells you what things are and I don't particularly mind doing that. The only label which seems to cause truble is the urban lable. I get that while on the planet's main screen urban means go to urban zone where the spice hall and exchange is, that's fine, but there is also a button labeled urban that pops up in the bridge   and when I tap it  it seems to initiate a   space encounter, just the same way tapping patrol does.

If anyone can explain that I'd appreciate it.

i've also had a quick look at the planet  selection menue which I can get to by hitting menue zoom out and then  tapping the st hud legend button. This seems fine, accept I don't seem to be able to tell the  coordinates of the planets on the map, and thus get an idea of how far away they are or how  much resources it'll take to get there, I also  can't tell any other  information about the planets besides their name, such as what faction they belong to or what resources they may have to trade. I have tried flicking the planets and listening for hints, and double tap and holding on the planets but no luck, it seems the only info is the name. I might well be missing something with this though. I'm now going to go and read the manual which can be found Here on the trees brothers site along with some other handy guides and  things.

Edit: Okay, I've had more of a poke at the game, tried some exploring, got some  rumous and done a few more contracts. I'm still having trouble with finding where to go to do what in terms of planets. I also have run into a problem with sliders when picking up commodities for my ship.  If there is more than 5 of something the slider works find with flicking up and down, however when there are 4 or less I just can't get the thing to move, whether I flick or slide or tap or whatever, it's stuck at zero percent.  This is okay when looting  ships after combat since there was a "loot all" button, but when I tried harvesting from a  planet and had more loot than hold space that didn't happen and I had to leave behind one unit of reccords and four units of chemicles because of  it, I 'm also flying about with one unit less hull and one unit less engines than I should be but can't fix them due to this issue which is a little irritating.

I also am not exactly sure how  rumous and navigation work especially when it comes to trading. I heard a rumour of some dark age technology on a planet called Ironhill, but I couldn't find that planet anywhere in the navigation list (I was on jarret  prime).   From what  I gather, the game works not by  trading commodities between ports but by  hearing rumours of where something is needed and going there, which is much more fun, but it would be helpful to be able to get to the place   in the rumour.

URL: http://forum.audiogames.net/viewtopic.php?pid=163476#p163476

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