Re: why developers should port their games to the Mac
Here's the thing with that Brandon, even videographers and music producers are not as loyal to the mac as Apple wants them to be. They were when the macbook pro was actually an enthusiast-friendly machine with truly stand-out resources and software. But now with an unupgradeable line of pro laptops it's becoming harder for enthusiasts and creatives to justify buying a machine that really isn't loyal to them anymore. In the creative circles, for the same few thousand you can spend on a mac, you can get a machine with upwards of 64gb ram, a combination of ssd's and hdd's for your needs, and loads of other customizable internals. I'm speaking of course of
studiocat.com
a custom-build pc marketplace that lets you custom-fit the pc you buy from them. The mac pro was going to be that supercomputer-esc model Apple was trying to hipe, but it fell through.
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