Re: why developers should port their games to the Mac
As for Carl's willingness to help, while that is to be commended, there really is nothing we as users can do at this point to save the mac accessibility. Apple won't take our feedback seriously, and that's already been proven in the Facetime fiasco (the 14year old that found the bug and reported it, Apple didn't entertain the report because they only take those reports from people who have a developer account which costs $100.) So basically, unless you're paying us even more than you already did, you're just another run-of-the-mill customer as far as we're concerned and we don't need to take your *perfectly honest* bug reports seriously.
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