Re: why developers should port their games to the Mac

Post 47 is proof of what 46 is trying to showcase, that being that even when you own a mac, you're still using windows.  If you can natively do everything you can do everything that is anything and everything computing on a mac, why even have windows anything else?
Again, no bash, but it's true.  For all the love I have for OSX, the at least 500 dollar price tag to run it on the best hardware possible, coupled with whatever else you're going to have to pay for accessory wise, then throw in tech support and whatever other bla you may want to purchas to protect your 500 plus dollar investment, is not entirely reasonable for anyone who isn't invested into the Apple system... iTunes library full of iTunes movies and tracks, Apple music, devices like the various pods, watches, iPad, TV, iPhone and on and on we go, it's just not worth it.  If you have all of the above, there is a beautiful, seamless all over the system integration.  Answer your calls, and messages wherever you are and on whatever device you want, stream your music and other media to whatever you have, find whatever device you've lost, update them all with ease, all around connectivity, information and stability that feels exactly the same, no matter what device you're using.
Beyond that, it's just another system, another device, another bunch of hardware to have that, may or may not suit you depending on what you want it for.  It's beautiful and stable, it hardly crashes, it's screenreader just works in practically every situation native to it, it can hold your hand or let you go as far as you want to, and it doesn't complain at you because you forgot some piece of maintenance you would otherwise have to do where windows is concerned.  The machine will last you for years and will work with more or less every update and upgrade along the way as long as it lasts, it can easily be reset to its default settings, you more than likely won't need any sighted eyeballs to tap into its more obscure functionality or to repair it where simple repairs are concerned.
But these are all just selling points, because outside of these things, there really is, nothing, that you can do with a mac that you can't do with a windows PC.  Audio editing?  Audacity for free, reaper for cheap.  Audio listening?  Foobar, winamp, VLC, and on and on.  If you really miss it, get iTunes for windows; it works more or less the same.  Internet browsing?  Do I really need to go there?  IE, FF, chrome... I'm sure you get the point.  It's a question of whether or not you want to make your cake and eat it, or whether you want to buy your cake and eat it.  Make the cake?  Use windows.  Buy the cake more or less already made?  Use a mac.  Because it's usually cheaper to make the cake than to buy the cake, if you're financially strapped and you have the knowhow, you'll make the cake.

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