Re: why developers should port their games to the Mac
@57, the problem is that we shouldn't have to go through wine or a VM to play games on Linux. Again, the same point Nocturnus raised earlier is still valid -- why virtualize Windows if you can just buy a PC with it for pretty much the same price of Windows? I won't consider Mac or Linux gaming platforms in their own right until I can run games natively on them, without any VM technology or Wine in my way. Wine is a kinda hack together solution. There's a 50-50 chance of you managing to get anything working on it; if it works, great, but if it doesn't, too bad, your screwed. A VM though is a solution that has a nearly 100-percent success rate. Again though, why should you have to use hardware resources when a VM will never be able to bring you the same speed and performance a bare metal OS can give you?
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