Re: Discussion about movement in mainstream games

19 is right about tekken and some mk titles being 3d actually. Heck even doa which I mentioned earlier is. Still wouldn't call fatal fury or bleach ds 3d though, and the reason is because they are 2d games that vive you the delusion of 3d by allowing you to step into another plain in the background, whereas the other games I mentioned above do have 3d graphics in addition to allowing to move along the y, thus giving it that extra 0.5d to become fully 3d.  If a 3d fighter has 360 movement, then it usually said to be having such in a review.

Speaking of which, that's usually how I determine whether a game is playable or not. Still, reviews would imply that a game like Touhou Kobuto V: Burst Battle is playable, but my brother thinks that the bullet hell elements would make it difficult. On the other hand, you have a fighting game like Destrega that have full 3d movement plus long ranged combat, and I didn't buy it because the reviews mentioned that, but having played it now, it's not too hard at all. The bottom line is to get opinions from several sources before diving in,  or actually trying a game first hand. What my brother does these days is compare the movement of the inquired game to that of which I'm already familiar with, and it helps, having played tons of them now. Even reviews and descriptions do this, and you can use that to help you decide whether a game is playable. In this sence, 9 is correct about the movement being more important than the perspective. You just need a point of reference to be able to compare it to something you already know.

Also, I definitely think swamp is played from the first person. It might seem like it doesn't have a z, but you do travel onto rooftops and underground in addition to having 3d tanklike controls, whereas a game like shadow line, though having a false z with all those cliffs remains 2d because of its graphics and top-down nature.

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