Re: Where Are The Audio Gamers?
@16 I think it's also important to distinguish between games where accessibility is added, and games where it is built in. My assertion is that, instead of building audio-only games, where possible we need to focus on building accessibility in mainstream games right from the start. That's the difference between Madden, which is mildly accessible but frustrating, and TLOU2, which is almost entirely accessible save for no audio description and mostly missing object descriptions.
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