Re: Earwax

@47
The vast majority of rpgs that we have are turn-based, and you can have equally immersive non-turn-based options, it's just that no one has the skill to code them.  You might look into how something like world of warcraft or final fantasy xi (or xii for that matter) works.  Ignore the fact that two of those are RPGs, if you want other non-RPG examples I can dig through my memories of when I used to have enough vision for sighted games and find you some.  It's not turn-based combat with immersive world or Swamp, there's lots of in-between things that can be done, but half this forum doesn't know basic geometry and it's really easy to say "Now combat is a menu yay" and so I think your perspective here is probably biased, because you seem to be saying that the combat system determines a lot about how immersive the game is and a lot of the stuff that you're asking how to do is stuff that any sighted gaming community generally considers to be easy but which people here don't.  I'm not saying you personally should consider it easy, just that everything we have is biased in a "I'm an unskilled programmer who can barely code, I made an RPG" direction and everyone walks away from that with a lot of odd ideas about how games work.

Do turn-based combat if you want.  Slay the Spire is fun.  It doesn't make or break the game.  But only do it because you specifically think turn-based combat is more fun and have some sort of plan, not because you think it impacts anything outside combat.  All it really impacts from a practical perspective is whether you can get away with a programmer who's still struggling to work out how to leave BGT, or if you need someone experienced enough to know how to write efficient algorithms and (if doing first person) with some trig knowledge.

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