Re: Audio Games with Rust?
Yeah, but you can't necessarily run it where you need to with something like Bevy because mutable borrows in immutable, parallel contexts. You effectively need a synchronous event system where the script can return something out for a lot of cases, i.e. wants_death, script says yes, then die. if that happens across multiple ticks some of the state management and the model for potential builders starts getting tricky.
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