Re: Audio Games with Rust?

Yeah, but you can't necessarily run it where you need to with something like Bevy because mutable borrows in immutable, parallel contexts.  You effectively need a synchronous event system where the script can return something out for a lot of cases, i.e. wants_death, script says yes, then die.  if that happens across multiple ticks some of the state management and the model for potential builders starts getting tricky.

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