Re: Let's discuss

Ok, the example of Nintendo vs sega is a bad one because even though sega isn't making hardware anymore, Nintendo is also nit the only console manufacturer in terms of video games, so there is still competition between them, Sony and Microsoft. Microsoft and Sony are always trying to outdo one another, and Nintendo continues to do its own thing. Each branch continues to serve a particular group of gamers. I will sight examples where competition has fostered innovation, because I have already spoken of how the lack of competition has lead to the stagnation of electronic arts sports games.

When capcom licensed their beat em up final fight to be released on the snes, many sacrifices had to be made to fit the game onto the cartridge, making the port inferior. In response, sega developed streets of rage for the megadrive from the ground up do that no sacrifices had to be made, giving players 3 characters to choose from, cooperative play, improvement to the combat system, a complete set of stages, and multiple endings, all of which was lacking in the snes version of final fight, making the megadrive's streets of rage superior. When street fighter 2 popularized the fighting genre in 1991, everyone tried to copy them, and we got some great franchises out of all the different game dwvs trying to one up each other and trying to bring new elements such as weapons and finishing moves to the genre. Thefe are tons more examples like these, and not just game related that absolutely prove that competition has bred innovation. I can guarantee that in an alternate universe where only capcom was allowed to make fighting games, and where Nintendo were the only one allowed to make home consoles, the gaming landscape would have died out long ago, because people would have gotten sick of playing the same thing over and over again, and developers would be content to hash out the same products over and over again, because that was all there was to buy. I stress again the example I sited earlier about how EA has all the licenses to all the major sports brands, so they can just change the numbers and a few animations of their old games and release them as new games without fear, because no one else is there to make better games than they that includes the same amount of brand recognition. People are starting to see that now, and they are growing discontent. Just look at critic and user  reviews for the different sports games such as fifa, Madan, for the last 5 years and you will see how they have declined. The opposite of innovation is stagnation, and this is a classic case of it.

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