Re: CoreMUD
Just an example of the changes:
Warning this is the unsighted output, I apologize for the spam
ATTACK lvl/max ENERGY WEAPON lvl/max
-------------------------------- --------------------------------
ATTACK 111/160 ENERGY GUN 30 /160
DEFENSE 111/160 ENERGY KNIFE 111/160
DOUBLE WIELDING 111/160 DOWN 30 /0
MELEE 30 /160 WITHSTEVE 30 /0
OCCUPATIONAL lvl/max DECEPTION lvl/max
-------------------------------- --------------------------------
COMPUTER INTERFACE 30 /100 GAMBLING 30 /55
ENGINEERING 30 /100 LOCKS 30 /100
FARMING 30 /100 MURDER 30 /160
INSPECTION 30 /100 STEALING 30 /160
MINING 122/122 STEALTH 30 /160
REPAIR 100/100
[Intelligence Bonus]: 10
For progress toward your next skill level, use the 'duchie' command.
This is the modified screenreader output that should be easier:
Skills Listing:
Attack Skills:
attack: 111 out of 160.
defense: 111 out of 160.
double wielding: 111 out of 160.
melee: 30 out of 160.
Weapon Skills:
energy gun: 30 out of 160.
energy knife: 111 out of 160.
Deception Skills:
gambling: 30 out of 55.
locks: 30 out of 100.
murder: 30 out of 160.
stealing: 30 out of 160.
stealth: 30 out of 160.
Occupational Skills:
computer interface: 30 out of 100.
engineering: 30 out of 100.
farming: 30 out of 100.
inspection: 30 out of 100.
mining: 122 out of 122.
Let us know if that needs to be tweaked for the various screen readers. We will also ask the question later on today if you require a screenreader to play which will then default you to the new output.
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