Re: CoreMUD

Just an example of the changes:

Warning this is the unsighted output, I apologize for the spam


ATTACK                   lvl/max  ENERGY WEAPON            lvl/max
--------------------------------  --------------------------------
ATTACK                   111/160  ENERGY GUN               30 /160
DEFENSE                  111/160  ENERGY KNIFE             111/160
DOUBLE WIELDING          111/160  DOWN                     30 /0 
MELEE                    30 /160  WITHSTEVE                30 /0 

OCCUPATIONAL             lvl/max  DECEPTION                lvl/max
--------------------------------  --------------------------------
COMPUTER INTERFACE       30 /100  GAMBLING                 30 /55
ENGINEERING              30 /100  LOCKS                    30 /100
FARMING                  30 /100  MURDER                   30 /160
INSPECTION               30 /100  STEALING                 30 /160
MINING                   122/122  STEALTH                  30 /160
REPAIR                   100/100

[Intelligence Bonus]:       10 

For progress toward your next skill level, use the 'duchie' command.


This is the modified screenreader output that should be easier:
Skills Listing:

Attack Skills:
attack: 111 out of 160.
defense: 111 out of 160.
double wielding: 111 out of 160.
melee: 30 out of 160.

Weapon Skills:
energy gun: 30 out of 160.
energy knife: 111 out of 160.

Deception Skills:
gambling: 30 out of 55.
locks: 30 out of 100.
murder: 30 out of 160.
stealing: 30 out of 160.
stealth: 30 out of 160.

Occupational Skills:
computer interface: 30 out of 100.
engineering: 30 out of 100.
farming: 30 out of 100.
inspection: 30 out of 100.
mining: 122 out of 122.

Let us know if that needs to be tweaked for the various screen readers. We will also ask the question later on today if you require a screenreader to play which will then default you to the new output.

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