Re: SoundRTS and the CrazyMod (update 8.3)

Hello.

I'm not sure it's necessary to put a minimal damage. Of course, we have to check that all races can destroy the buildings that have armor. I think it's the case in the CrazyMod. Thus, with the laser units, the robots have a low cooldown, but they cannot confront the ennemis with a high armor. But with the magnetic units and further with the plasma units, the robots can damage them. So, I think the armor and damage settings are a matter just for the modders.

However, it's strange to see an unit who attacks without damaging. We can imagine that the units who cannot damage due to the ennemi armor don't attack.

About the damage radius, I did a test with a trap on the center of a square. When many units enter in the square, the trap kills just one unit the first time, whatever the damage radius. After, when all units are in the center, the trap kills some units, even though they are all in the damage radius. I specify I tested that with a very big damage radius.

About Spannish "style.txt", I will see the file, thanks.

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