Re: SoundRTS and the CrazyMod (update 8.3)

Hello.

I think that's part of the strategy. The player has to anticipate at best the possibilities. In the example, an army just with the laser vessels is a a risky strategy. On the other hand, the infinite situations are possible in every cases of lack of ressource, for example an invisible building versus units who don't detect invisibility.

However, a parameter "minimal_damage" can be interesting. We can imagine special units who attack without taking into account the armor, like a psychic unit for example.

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