Re: SoundRTS and the CrazyMod (update 8.3)
About the damage radius, I did a test with a trap on the center of a square. When many units enter in the square, the trap kills just one unit the first time, whatever the damage radius. After, when all units are in the center, the trap kills some units, even though they are all in the damage radius. I specify I tested that with a very big damage radius.
The damage radius is the splash damage radius.
If the range is big enough, the first unit to enter the square will be alone when the attack happens. Maybe splash damage should go to the nearest squares too. Maybe the basic range should be smaller, so when the trap attacks several units would be affected.
I'm not sure to understand what traps are supposed to do.
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