Re: frameworks to develop audiogames
Use the windows API to develop a game? Not in my book. A simple 3d window would take at least 450-500 lines of code. So a full, complete audio game would probably be around 25000 to 100000 lines of code if you only used the windows API and DirectX.
SFML is a pain in the ass to get going, and its nearly impossible to always have VS integrate everything automatically. Don't use it unless you want to live in a coding nightmare.
OpenAL is just a sound library and not great. Try FMod.
Libsndfile, again, is just a sound file library.
SDL: I've never used it before.
Allegro: Another pain in the ass to set up. Another coding nightmare.
I've never used the others that Visualstudio mentioned. I still like PureBASIC. That will be my number one game programming language unless something manages to outdo it in functionality and speed.
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