Re: frameworks to develop audiogames

Manu, as someone who has tried to actually develop a cross-platform  audio game in Java I'll just say that Java doesn't work as advertised. What I mean by that is while I could make a decent game in Java I'd have all kinds of problems getting it to work on more than one Java runtime environment. I'd have the game running perfectly fine on the Java runtime for Windows, take it over to Linux, and have the game crashing all over the place using the identical Java runtime for Linux. I never could figure out why that was the case, and I ended up giving up on the project before releasing anything to the public.

Felipevr, I mainly develop all of my games in C++ these days either using DirectX for Windows or SDL for Linux and Mac OS. SDL, the Simple Direct Media Layer, is a decent API if you just want basic audio, input, and networking support. A lot depends here on how advanced an API you want, what platform or platforms you will be developing for, and what features you need.

If you are primarily focused on developing games for Windows I think C# .NET with SlimDX does make a pretty good combo. SlimDX will give you quick and easy access to DirectX while giving you the complete power and ease of use of the .NET Framework. I used it myself in the beginning, and only switched to C++ because I was looking into more cross-platform solutions.

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