Re: frameworks to develop audiogames
It is true I didn't an action game in Java, but a simple dice simulator with sounds, background sounds worked fine on all three platforms.
I didn't an entire game in Java, even I thought some time ago to port there my Backgammon game, but I use Java now for android where I am developing a GameZone, a casino simulator with many games, pawnshop and others. Now I can say I like Java, but when I tried it just to make a JAR file to test it on all major platforms and a T9 dictionary simulator as a project for university as a final exam to my Java course, I didn't like it.
At least it is very standardized, it's easy to understand a code written by another programmer, there are many obvious rules to follow when writing code, this way making an understandable code.
As I saw here in my City where are many big companies like HP, Siemens and many others, Java is the most required programming languages, I saw in all universities here that Java is the langua
ge for which they spend most time to learn.
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