Re: frameworks to develop audiogames
What functionality do I gain by going to C++ that I can't get in Python or just about any other interpreted language with a C FFI? Python and just about everything else I can think of can access SDL directly, so I fail to understand what is gained. In the very unlikely event that you need something, you can write only that small subset in C and call it. This has happened only once (hint: Libaudioverse).
As for cross-platform: not being able to run Java programs on multiple Windows machines is a problem. But I have yet to see a system that's truly cross-platform without any effort. Cross-platform bites, bites hard, and doesn't let go. Looking for the magic cross-platform bullet is like looking for the holy grail-it simply isn't going to happen.
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