Re: frameworks to develop audiogames
C# is a better choice, though. Almost everyone has the .net frameworks nowadays. It even runs on Linux and Mac, if you try hard enough. Also, C# has a much, much more sane FFI than Java. Java requires 15 line C++ functions for every C function you want to call or use of a 3rd party library called JNA. It's painful, to say the least. The only problem I raelly have with C# is that, because of the VS integration, you've got no command line debugger. Stepping through your code isn't always needed, but it can be a godsend when nothing else will do.
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