Re: Mortal Kombat x officially announced!
Just for fun, here's a section pasted from a preview of the game from one of the websites which I use for my fighting game news, reviews, etc... and these were the first impressions of the game from the webmaster before release, and he's working on the full review now, so we'll see what he thinks later down the road. But he basically says everything I think about the game, minus the animation stuff since I could hardly care less about that. rofl.
Mortal Kombat probably has the most mainstream name recognition out of all fighting game series in existence. This can be attributed to the never-ending controversy to the censor-shattering gore, and the unforgettable, iconic characters who... regardless of how many FATALITIES have been performed on them... will never actually die.
After an arguably awkward debut in the form of a trailer featuring unfitting rap music and choppy, "puppet-like" kicking & punching animations... MKX has shaped up nic ely and looks like it might turn out to be not only a solid MK game, but a solid fighting game. We can also expect NetherRealm to pack a truck-load of cool bonus content (but hopefully won't abuse the fanbase with paid DLC).
In the past, the MK series has had mixed luck with bringing in "new" to the series, but MKX's fresh batch of sinister kombatants are pretty intriguing thus far. MK9 definitely turned some heads in 2011 (by decapitating them - no pun intended)... but the next-gen gore factor of MKX is clearly going to take things to another level. Obviously, MK is still going for their token "shock value"... but considering the last few fighting games by NetherRealm Studios, the gameplay system will most likely be entertaining, balanced, and hopefully... fun. And lets hope they step up their animation quality too... I don't wanna see anymore stiff "old man kicks" or "fairy punches" dammit!
< p> One of my main gripes about Injustice: Gods Among Us (besides the iffy animation quality) is that the "normal-sized" characters appear skinny and small onscreen. Mortal Kombat X looks to completely remedy that issue... as characters appear respectably beefy onscreen when up close, and only become smaller when they move farther apart (it's almost like they read my review or something). Nice touch NetherRealm... I'm almost getting nostalgia flashbacks from the NeoGeo days.I've always been a skeptic any time a new Mortal Kombat game is announced. I remember being disappointed in laughter by many past MK titles, but MK9 actually surprised me. And from the looks of it, MKX should deliver on most fronts. NetherRealm has even more surprises up their sleeve. I've actually enjoyed covering MKX in the news, and definitely look forward to giving MKX a full TFG review soon!
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