Re: Tentative Entombed 2 Design Decisions

Perhaps I should rephrase then.
If not triforcating the classes, perhaps multiclass options could have unique identifyers? THis is purely cosmetic, but a fighter mage doesn't sound as nifty as a battlemage, and a shadow dancer sounds a good deal better than a necromancer assassin.

Another point: I wasn't suggesting these learned techniques could be learned by anyone. A warrior couldn't pick up a tome and learn a spell, so to speak. Rather, it would provide room for unique secrets and the potential for new skills/spells within the game, specific to class. Only a mage could benefit from the secret library with it's magical tomes, but if you happen to have a mage and stumble onto the library, then you might just learn a chain lightning spell or some such. Similarly, a mage couldn't defeat a bladedancer and walk away with a new sword form, but a warrior could probably do it. I don't suggest that these are intrinsic to the game like the wanderer 's playstyle, but rather as very are benefits for exploration and discovery.

The wanderer I think should still have it's utility, and I highly agree that it should be able to observe and learn from opponents. Though, my personal view on the wanderer is that there is a hard limit to how many skills he can learn, but he can feasibly learn something from anything. So, he could learn an evasion tactic from a kobold, but whether or not that's worth learning when he only has 10 slots available for the entire game is another thing entirely.

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