Re: Sol 1.2 is out with experimental audio mode support
Hi.
While I think for a first attempt it's okay, I totally agree with crashmaster. for $10 all access features should be working 100%.
Please look at other audio games and see how they handle footsteps, pits, robots, and other things. Can you as a developer honestly tell me that, with your eyes closed and headphones on, you can beat your own game?
I get the impression that this game is meant to be an arcade kind of game, that's why these sounds are hear, if you can crashmaster I'd get a refund on this since it's not actually playable.
I understand supporting the developers but if the game is not actually playable and you cannot figure out what you are doing, then I think a refund is more than fair. Oh and one more thing, there's no read me. Why is this? Don't most games, mainstream or otherwise come with a readme document?
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