Re: Sol 1.2 is out with experimental audio mode support

I have yet to purchase the game, but a suggestion that could help...
In our community, most games like these have an object viewer.
In activating it, you can get a list of the objects that are important. This may include doors, enemies, items, and anything you may think might be important.
One game in particular, if you look quickly enough, will allow you to track down flying bullets as they sore through the air!
Also, this started out with bk III, where you pressed and held g, that allowed you to pan a camera around. Think of it as kind of like the camera in the Mario titles.
You could see walls, platforms, and where there wasn't a platform you could tell it was not safe to jump, or if there was a gap between platforms, how far you would have to jump to clear it.
And guys, can we please not be so harsh on this guy? He's a mainstream dev who is just beginning to put in experimental audio support.
Those are my thoughts and suggestions.

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