pfarrell Wrote: 
> P Floding wrote:
> > ezkcdude Wrote: 
> > 
> >>Really? I didn't know this was a proven fact. My bad.
> > 
> 
> > Perhaps I overstated the case, but the fact remains that it is hard
> to
> > believe that more jitter will sound better. 
> 
> Just a little, perhaps.
> 
> There are thresholds of inaudibility for any of a number of criteria.
> 
> The question is neither 'is less jitter better?' nor 'Systems have to
> be 
> X good to see the obvious difference, is your that good?'.
> 
> The question is engineering. What level is bad? or perhaps
> "what level is bad enough to be important and audible
> and in need of correction, in an otherwise well matched system of price
> 
> about X?"
> 
> If you are playing on a boombox, a lot of jitter can be hidden
> (along with THD, and other evils) without being important.
> Played on a $5K system, what is important changes. And it
> changes a little more on a $10K system and probably on a $50K
> system. (I don't have much experience on the latter).
> 
> It is very easy "to believe" that numerically different amounts of 
> jitter are irrelevant in listening to music. It is not easy to know
> what 
> levels are relevant in the real world.
> 
> Its about the music.
> 
> -- 
> Pat
> http://www.pfarrell.com/music/slimserver/slimsoftware.html
Good post.


-- 
Patrick Dixon

www.at-tunes.co.uk
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