Phil Leigh;630146 Wrote: 
>  Rebuffering is caused by the inability of the server to supply data via
> the network to the player at the regular pace that is required.
> 

I don't think so. Read my last post. 

I run a fast server and a fast optimized network - I actually slowed it
down to 100MBit - which doesn't mean that I didn't test 1GBit.
A 100MBIT wired network handles that 24/96 PCM load easily with plenty
of headroom left for other stuff. 
WLAN networks are a bit tricky of course.

I suspect inefficiencies in the Logitech stream handling and/or
input-streaming-buffer handling on the Touch.


-- 
soundcheck

::: ' Touch Toolbox 2.0'
(http://soundcheck-audio.blogspot.com/2011/01/soundchecks-squeezebox-touch-toolbox-20.html)
:::  by soundcheck
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