When the new classes I'm on will be done, I'll try find time to make this primitive. Because the way the geometry is described in this thread will be missing one major thing: the propper uv's.

Fabrice

On Nov 13, 2008, at 10:45 AM, Makc wrote:

what can I say, noone knows this stuff better than Fabrice

2008/11/13 Fabrice <[EMAIL PROTECTED]>:

No, this shape would have holes...

I would do it this way:
1 Lathe for the whole corner
2x SkinExtrudes reusing same points to define half/side, both right and
left, but defining half/width/depth.
1 1/4 plane. // note that it's not even necessary if you provide one skin
extrude two points that would cover the plane area..

that's a 1/8 of the cube

now use Mirror class 3x time, on x, y and then z.

http://www.closier.nl/playground/roundedcube.jpg

Fabrice


On Nov 13, 2008, at 8:56 AM, Makc wrote:

here is how you could do it by code. warning: I've got mad drawing skillz
:)

2008/11/13 Rialy <[EMAIL PROTECTED]>:

Anyone can give me a more detail explanation or give me a example?

Thanks a lot.

On 11月12日, 下午11时38分, "Peter Kapelyan" <[EMAIL PROTECTED]> wrote:

Ah that's a bummer to make...I would suggest doing it in a 3D modeller. Otherwise there it could possibly be done with 6 shapes using one of Fabrice's Extrude classes, put together. My brain isn't working well
today, so I'm not sure if it's even possible.

I am sure there is a button to make that shape in most decent 3D
packages..I
have made that shape a few times myself in Lightwave.

The smoother you want those curves to be the more poly's you will need.

-Pete





On Wed, Nov 12, 2008 at 10:18 AM, Rialy <[EMAIL PROTECTED]> wrote:

the new primitive is like the one of following link.


http://sketchup.google.com/3dwarehouse/details?mid=d6972d5d815075b2f3 ...
The different is that my model is not a hole in the middle.

On 11月12日, 下午8时42分, "Rob Bateman" <[EMAIL PROTECTED]> wrote:

Hey Rialy

you'll have to give a bit more explanation of the shape you're after,
i'm
not sure i get it! Maybe a quick drawing?

Rob

On Wed, Nov 12, 2008 at 2:06 AM, Rialy <[EMAIL PROTECTED]> wrote:

Hi all

Now there is a puzzle that has comfuse me a lot time.
I want to create a new model using the away3d existed primitve.
The requirement as following:
1. it looks like a cube,but on its eight vertex it has a radian.
2. how to using exist image to implement texture.

Appreciate for any advice.
Raily

--
Rob Bateman
Flash Development & Consultancy

[EMAIL PROTECTED]

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