When the new classes I'm on will be done, I'll try find time to make
this primitive.
Because the way the geometry is described in this thread will be
missing one major thing: the propper uv's.
Fabrice
On Nov 13, 2008, at 10:45 AM, Makc wrote:
what can I say, noone knows this stuff better than Fabrice
2008/11/13 Fabrice <[EMAIL PROTECTED]>:
No, this shape would have holes...
I would do it this way:
1 Lathe for the whole corner
2x SkinExtrudes reusing same points to define half/side, both
right and
left, but defining half/width/depth.
1 1/4 plane. // note that it's not even necessary if you provide
one skin
extrude two points that would cover the plane area..
that's a 1/8 of the cube
now use Mirror class 3x time, on x, y and then z.
http://www.closier.nl/playground/roundedcube.jpg
Fabrice
On Nov 13, 2008, at 8:56 AM, Makc wrote:
here is how you could do it by code. warning: I've got mad drawing
skillz
:)
2008/11/13 Rialy <[EMAIL PROTECTED]>:
Anyone can give me a more detail explanation or give me a example?
Thanks a lot.
On 11月12日, 下午11时38分, "Peter
Kapelyan" <[EMAIL PROTECTED]> wrote:
Ah that's a bummer to make...I would suggest doing it in a 3D
modeller.
Otherwise there it could possibly be done with 6 shapes using
one of
Fabrice's Extrude classes, put together. My brain isn't working
well
today, so I'm not sure if it's even possible.
I am sure there is a button to make that shape in most decent 3D
packages..I
have made that shape a few times myself in Lightwave.
The smoother you want those curves to be the more poly's you
will need.
-Pete
On Wed, Nov 12, 2008 at 10:18 AM, Rialy <[EMAIL PROTECTED]>
wrote:
the new primitive is like the one of following link.
http://sketchup.google.com/3dwarehouse/details?mid=d6972d5d815075b2f3
...
The different is that my model is not a hole in the middle.
On 11月12日, 下午8时42分, "Rob
Bateman" <[EMAIL PROTECTED]> wrote:
Hey Rialy
you'll have to give a bit more explanation of the shape you're
after,
i'm
not sure i get it! Maybe a quick drawing?
Rob
On Wed, Nov 12, 2008 at 2:06 AM, Rialy
<[EMAIL PROTECTED]> wrote:
Hi all
Now there is a puzzle that has comfuse me a lot time.
I want to create a new model using the away3d existed primitve.
The requirement as following:
1. it looks like a cube,but on its eight vertex it has a
radian.
2. how to using exist image to implement texture.
Appreciate for any advice.
Raily
--
Rob Bateman
Flash Development & Consultancy
[EMAIL PROTECTED]
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