Thanks Fabrice very much. But How to use SkinExtrudes? and i found that there is a class called SegmentsExtrude,what's the difference between two classes?
On 11月13日, 下午6时58分, Fabrice <[EMAIL PROTECTED]> wrote: > When the new classes I'm on will be done, I'll try find time to make > this primitive. > Because the way the geometry is described in this thread will be > missing one major thing: the propper uv's. > > Fabrice > > On Nov 13, 2008, at 10:45 AM, Makc wrote: > > > > > what can I say, noone knows this stuff better than Fabrice > > > 2008/11/13 Fabrice <[EMAIL PROTECTED]>: > > >> No, this shape would have holes... > > >> I would do it this way: > >> 1 Lathe for the whole corner > >> 2x SkinExtrudes reusing same points to define half/side, both > >> right and > >> left, but defining half/width/depth. > >> 1 1/4 plane. // note that it's not even necessary if you provide > >> one skin > >> extrude two points that would cover the plane area.. > > >> that's a 1/8 of the cube > > >> now use Mirror class 3x time, on x, y and then z. > > >>http://www.closier.nl/playground/roundedcube.jpg > > >> Fabrice > > >> On Nov 13, 2008, at 8:56 AM, Makc wrote: > > >>> here is how you could do it by code. warning: I've got mad drawing > >>> skillz > >>> :) > > >>> 2008/11/13 Rialy <[EMAIL PROTECTED]>: > > >>>> Anyone can give me a more detail explanation or give me a example? > > >>>> Thanks a lot. > > >>>> On 11月12日, 下午11时38分, "Peter > >>>> Kapelyan" <[EMAIL PROTECTED]> wrote: > > >>>>> Ah that's a bummer to make...I would suggest doing it in a 3D > >>>>> modeller. > >>>>> Otherwise there it could possibly be done with 6 shapes using > >>>>> one of > >>>>> Fabrice's Extrude classes, put together. My brain isn't working > >>>>> well > >>>>> today, so I'm not sure if it's even possible. > > >>>>> I am sure there is a button to make that shape in most decent 3D > >>>>> packages..I > >>>>> have made that shape a few times myself in Lightwave. > > >>>>> The smoother you want those curves to be the more poly's you > >>>>> will need. > > >>>>> -Pete > > >>>>> On Wed, Nov 12, 2008 at 10:18 AM, Rialy <[EMAIL PROTECTED]> > >>>>> wrote: > > >>>>>> the new primitive is like the one of following link. > > >>>>>>http://sketchup.google.com/3dwarehouse/details?mid=d6972d5d815075b2f3 > >>>>>> ... > >>>>>> The different is that my model is not a hole in the middle. > > >>>>>> On 11月12日, 下午8时42分, "Rob > >>>>>> Bateman" <[EMAIL PROTECTED]> wrote: > > >>>>>>> Hey Rialy > > >>>>>>> you'll have to give a bit more explanation of the shape you're > >>>>>>> after, > >>>>>>> i'm > >>>>>>> not sure i get it! Maybe a quick drawing? > > >>>>>>> Rob > > >>>>>>> On Wed, Nov 12, 2008 at 2:06 AM, Rialy > >>>>>>> <[EMAIL PROTECTED]> wrote: > > >>>>>>>> Hi all > > >>>>>>>> Now there is a puzzle that has comfuse me a lot time. > >>>>>>>> I want to create a new model using the away3d existed primitve. > >>>>>>>> The requirement as following: > >>>>>>>> 1. it looks like a cube,but on its eight vertex it has a > >>>>>>>> radian. > >>>>>>>> 2. how to using exist image to implement texture. > > >>>>>>>> Appreciate for any advice. > >>>>>>>> Raily > > >>>>>>> -- > >>>>>>> Rob Bateman > >>>>>>> Flash Development & Consultancy > > >>>>>>> [EMAIL PROTECTED] > > >>>>> -- > >>>>> ___________________ > > >>>>> Actionscript 3.0 Flash 3D Graphics Engine > > >>>>> HTTP://AWAY3D.COM- 隐藏被引用文字 - > > >>>>> - 显示引用的文字 - > > >>> <round_cube.GIF>- 隐藏被引用文字 - > > - 显示引用的文字 -
