Thanks Fabrice very much.

But How to use SkinExtrudes?
and i found that there is a class called SegmentsExtrude,what's
the difference between two classes?


On 11月13日, 下午6时58分, Fabrice <[EMAIL PROTECTED]> wrote:
> When the new classes I'm on will be done, I'll try find time to make  
> this primitive.
> Because the way the geometry is described in this thread will be  
> missing one major thing: the propper uv's.
>
> Fabrice
>
> On Nov 13, 2008, at 10:45 AM, Makc wrote:
>
>
>
> > what can I say, noone knows this stuff better than Fabrice
>
> > 2008/11/13 Fabrice <[EMAIL PROTECTED]>:
>
> >> No, this shape would have holes...
>
> >> I would do it this way:
> >> 1 Lathe for the whole corner
> >> 2x  SkinExtrudes reusing same points to define half/side, both  
> >> right and
> >> left, but defining half/width/depth.
> >> 1 1/4 plane. // note that it's not even necessary if you provide  
> >> one skin
> >> extrude two points that would cover the plane area..
>
> >> that's a 1/8 of the cube
>
> >> now use Mirror class 3x time, on x, y and then z.
>
> >>http://www.closier.nl/playground/roundedcube.jpg
>
> >> Fabrice
>
> >> On Nov 13, 2008, at 8:56 AM, Makc wrote:
>
> >>> here is how you could do it by code. warning: I've got mad drawing  
> >>> skillz
> >>> :)
>
> >>> 2008/11/13 Rialy <[EMAIL PROTECTED]>:
>
> >>>> Anyone can give me a more detail explanation or give me a example?
>
> >>>> Thanks a lot.
>
> >>>> On 11月12日, 下午11时38分, "Peter  
> >>>> Kapelyan" <[EMAIL PROTECTED]> wrote:
>
> >>>>> Ah that's a bummer to make...I would suggest doing it in a 3D  
> >>>>> modeller.
> >>>>> Otherwise there it could possibly be done with 6 shapes using  
> >>>>> one of
> >>>>> Fabrice's Extrude classes, put together. My brain isn't working  
> >>>>> well
> >>>>> today, so I'm not sure if it's even possible.
>
> >>>>> I am sure there is a button to make that shape in most decent 3D
> >>>>> packages..I
> >>>>> have made that shape a few times myself in Lightwave.
>
> >>>>> The smoother you want those curves to be the more poly's you  
> >>>>> will need.
>
> >>>>> -Pete
>
> >>>>> On Wed, Nov 12, 2008 at 10:18 AM, Rialy <[EMAIL PROTECTED]>  
> >>>>> wrote:
>
> >>>>>> the new primitive is like the one of following link.
>
> >>>>>>http://sketchup.google.com/3dwarehouse/details?mid=d6972d5d815075b2f3
> >>>>>> ...
> >>>>>> The different is that my model is not a hole in the middle.
>
> >>>>>> On 11月12日, 下午8时42分, "Rob  
> >>>>>> Bateman" <[EMAIL PROTECTED]> wrote:
>
> >>>>>>> Hey Rialy
>
> >>>>>>> you'll have to give a bit more explanation of the shape you're  
> >>>>>>> after,
> >>>>>>> i'm
> >>>>>>> not sure i get it! Maybe a quick drawing?
>
> >>>>>>> Rob
>
> >>>>>>> On Wed, Nov 12, 2008 at 2:06 AM, Rialy  
> >>>>>>> <[EMAIL PROTECTED]> wrote:
>
> >>>>>>>> Hi all
>
> >>>>>>>> Now there is a puzzle that has comfuse me a lot time.
> >>>>>>>> I want to create a new model using the away3d existed primitve.
> >>>>>>>> The requirement as following:
> >>>>>>>> 1. it looks like a cube,but on its eight vertex it has a  
> >>>>>>>> radian.
> >>>>>>>> 2. how to using exist image to implement texture.
>
> >>>>>>>> Appreciate for any advice.
> >>>>>>>> Raily
>
> >>>>>>> --
> >>>>>>> Rob Bateman
> >>>>>>> Flash Development & Consultancy
>
> >>>>>>> [EMAIL PROTECTED]
>
> >>>>> --
> >>>>> ___________________
>
> >>>>> Actionscript 3.0 Flash 3D Graphics Engine
>
> >>>>> HTTP://AWAY3D.COM- 隐藏被引用文字 -
>
> >>>>> - 显示引用的文字 -
>
> >>> <round_cube.GIF>- 隐藏被引用文字 -
>
> - 显示引用的文字 -

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