The best solution might be the one that would be built into Away3D :)

Right now for me it does take time (setting up a scene, lights and
rendering to output a texture). Wonder if there is a faster way too
(standalone app?).

-Pete

On Sun, Mar 8, 2009 at 11:01 PM, mogg <[email protected]> wrote:

>
> What is the cheapest content pipeline to generate baked textures for
> low-poly models? I'm currently using milkshape3d and roadkill.




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