The best solution might be the one that would be built into Away3D :) Right now for me it does take time (setting up a scene, lights and rendering to output a texture). Wonder if there is a faster way too (standalone app?).
-Pete On Sun, Mar 8, 2009 at 11:01 PM, mogg <[email protected]> wrote: > > What is the cheapest content pipeline to generate baked textures for > low-poly models? I'm currently using milkshape3d and roadkill. -- ___________________ Actionscript 3.0 Flash 3D Graphics Engine HTTP://AWAY3D.COM
