bydesign, thank you. I will be trying that tomorrow.


On Mar 10, 4:39 am, bydesign <[email protected]> wrote:
> Tony, you can actually bake a hi-res model to a low-res model in one
> step. See the documentation 
> here:http://wiki.blender.org/index.php/Doc:Manual/Render/Bake
>
> "Selected to active" is the option to select. This also allows for the
> creation of highly detailed normal maps and such. One way to make your
> renders look more realistic is to turn on Ambient Occlusion in the
> material buttons. This will give you much more realistic lighting and
> can be combined with normal lights for a great effect.
>
> On Mar 9, 2:08 pm, mogg <[email protected]> wrote:
>
>
>
> > Pete,
>
> > Thanks, I understand. I am looking into Blender. It seems to have this
> > ability but I have to bump up the poly before I bake... then lower the
> > poly again thus causing UV issues. I usually model low-poly from the
> > start. Thanks for the pointers.
>
> > Tony
>
> > On Mar 9, 9:23 am, Peter Kapelyan <[email protected]> wrote:
>
> > > I meant hopefully soon there will be a built in way for Away3D.
>
> > > Also I don't know how easily it is to access the bitmap of the Away3D 
> > > phong
> > > etc render and just output that for reuse later.
>
> > > Right now I use Lightwave to do the baking. Once I set up a scene, I can
> > > reuse the lights etc, and just swap out the object if I want the same 
> > > lights
> > > on all things. Using a 3D app might not be the fastest way, but it might 
> > > be
> > > the best render you can get.
>
> > > Maybe soon it can be done easily in Away3D with a really good render.
>
> > > But a simple/fast way like I mentioned about (grabbing the bitmap of the
> > > phong etc) seems like it should be possible now.
>
> > > -Pete
>
> > > On Mon, Mar 9, 2009 at 12:13 PM, mogg <[email protected]> wrote:
>
> > > > Pete,
>
> > > > Thank you for the recommendation. I would like to try this.
>
> > > > Do you have any sample code?
>
> > > > Which lighting classes should I use?
>
> > > > Can you provide an example on rendering to texture?
>
> > > > Tony
>
> > > > On Mar 8, 8:15 pm, Peter Kapelyan <[email protected]> wrote:
> > > > > The best solution might be the one that would be built into Away3D :)
>
> > > > > Right now for me it does take time (setting up a scene, lights and
> > > > > rendering to output a texture). Wonder if there is a faster way too
> > > > > (standalone app?).
>
> > > > > -Pete
>
> > > >  > On Sun, Mar 8, 2009 at 11:01 PM, mogg <[email protected]> wrote:
>
> > > > > > What is the cheapest content pipeline to generate baked textures for
> > > > > > low-poly models? I'm currently using milkshape3d and roadkill.
>
> > > > > --
> > > > > ___________________
>
> > > > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > > > HTTP://AWAY3D.COM <http://away3d.com/>
>
> > > --
> > > ___________________
>
> > > Actionscript 3.0 Flash 3D Graphics Engine
>
> > > HTTP://AWAY3D.COM- Hide quoted text -
>
> > > - Show quoted text -- Hide quoted text -
>
> - Show quoted text -

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