bydesign, thank you. I will be trying that tomorrow.
On Mar 10, 4:39 am, bydesign <[email protected]> wrote: > Tony, you can actually bake a hi-res model to a low-res model in one > step. See the documentation > here:http://wiki.blender.org/index.php/Doc:Manual/Render/Bake > > "Selected to active" is the option to select. This also allows for the > creation of highly detailed normal maps and such. One way to make your > renders look more realistic is to turn on Ambient Occlusion in the > material buttons. This will give you much more realistic lighting and > can be combined with normal lights for a great effect. > > On Mar 9, 2:08 pm, mogg <[email protected]> wrote: > > > > > Pete, > > > Thanks, I understand. I am looking into Blender. It seems to have this > > ability but I have to bump up the poly before I bake... then lower the > > poly again thus causing UV issues. I usually model low-poly from the > > start. Thanks for the pointers. > > > Tony > > > On Mar 9, 9:23 am, Peter Kapelyan <[email protected]> wrote: > > > > I meant hopefully soon there will be a built in way for Away3D. > > > > Also I don't know how easily it is to access the bitmap of the Away3D > > > phong > > > etc render and just output that for reuse later. > > > > Right now I use Lightwave to do the baking. Once I set up a scene, I can > > > reuse the lights etc, and just swap out the object if I want the same > > > lights > > > on all things. Using a 3D app might not be the fastest way, but it might > > > be > > > the best render you can get. > > > > Maybe soon it can be done easily in Away3D with a really good render. > > > > But a simple/fast way like I mentioned about (grabbing the bitmap of the > > > phong etc) seems like it should be possible now. > > > > -Pete > > > > On Mon, Mar 9, 2009 at 12:13 PM, mogg <[email protected]> wrote: > > > > > Pete, > > > > > Thank you for the recommendation. I would like to try this. > > > > > Do you have any sample code? > > > > > Which lighting classes should I use? > > > > > Can you provide an example on rendering to texture? > > > > > Tony > > > > > On Mar 8, 8:15 pm, Peter Kapelyan <[email protected]> wrote: > > > > > The best solution might be the one that would be built into Away3D :) > > > > > > Right now for me it does take time (setting up a scene, lights and > > > > > rendering to output a texture). Wonder if there is a faster way too > > > > > (standalone app?). > > > > > > -Pete > > > > > > On Sun, Mar 8, 2009 at 11:01 PM, mogg <[email protected]> wrote: > > > > > > > What is the cheapest content pipeline to generate baked textures for > > > > > > low-poly models? I'm currently using milkshape3d and roadkill. > > > > > > -- > > > > > ___________________ > > > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > > > HTTP://AWAY3D.COM <http://away3d.com/> > > > > -- > > > ___________________ > > > > Actionscript 3.0 Flash 3D Graphics Engine > > > > HTTP://AWAY3D.COM- Hide quoted text - > > > > - Show quoted text -- Hide quoted text - > > - Show quoted text -
