If someone could just really quickly look at this and let me know
wether the problem is my error, or how that class operates, I would
really appreciate it!

On Mar 13, 5:02 pm, sibhod <[email protected]> wrote:
> I've been doing some texts with away3d's lighting and shading,
> specifically PhongColorMaterial. I've tried applying it to a
> RoundedCube, but it only seems to affect three of the cube's faces.
> I've uploaded an example here:
>
> http://sibhod.com/sandbox/phongRoundBox/
> ( click the stage to change the rotation axis )
>
> The demo has 2 cubes, one applys a CubeMaterialsData with unique
> PhongColorMaterial for every face, and one cube with a universal
> PhongColorMaterial. It seems to only affect the lighting on three of
> the faces.
>
> The cube's materials are set like so:
>
>                 _cubeMaterials = new CubeMaterialsData({
>                 top:   new PhongColorMaterial(0x89A34E),
>                 bottom:new PhongColorMaterial(0x78613D),
>                 right: new PhongColorMaterial(0xFC1559),
>                 front: new PhongColorMaterial(0x9EC482),
>                 back:  new PhongColorMaterial(0xE3D394),
>                 left:  new PhongColorMaterial(0xA0F0E8)
>                 })
>
>                 _cube = new RoundedCube({
>                 faces:_cubeMaterials,
>                 width: 150,
>                 height: 150,
>                 depth: 150,
>                 radius: 50,
>                 subdivision:2 });
>
>                 _cube2 = new RoundedCube({
>                 material: new PhongColorMaterial(0x888888),
>                 width: 150,
>                 height: 150,
>                 depth: 150,
>                 radius: 50,
>                 subdivision:2 });
>
> What do I need to do to have all the faces responding to the light
> source?

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