Is my code not working, or is the demo I posted not working?

On Mar 16, 11:36 am, Fabrice <[email protected]> wrote:
> busy looking at it...
> Actually it gives another problem on my test roundedCube, like  
> displaying absolutly nothing :(
>
> Fabrice
>
> On Mar 16, 2009, at 5:04 PM, sibhod wrote:
>
>
>
>
>
> > If someone could just really quickly look at this and let me know
> > wether the problem is my error, or how that class operates, I would
> > really appreciate it!
>
> > On Mar 13, 5:02 pm, sibhod <[email protected]> wrote:
> >> I've been doing some texts with away3d's lighting and shading,
> >> specifically PhongColorMaterial. I've tried applying it to a
> >> RoundedCube, but it only seems to affect three of the cube's faces.
> >> I've uploaded an example here:
>
> >>http://sibhod.com/sandbox/phongRoundBox/
> >> ( click the stage to change the rotation axis )
>
> >> The demo has 2 cubes, one applys a CubeMaterialsData with unique
> >> PhongColorMaterial for every face, and one cube with a universal
> >> PhongColorMaterial. It seems to only affect the lighting on three of
> >> the faces.
>
> >> The cube's materials are set like so:
>
> >>                 _cubeMaterials = new CubeMaterialsData({
> >>                 top:   new PhongColorMaterial(0x89A34E),
> >>                 bottom:new PhongColorMaterial(0x78613D),
> >>                 right: new PhongColorMaterial(0xFC1559),
> >>                 front: new PhongColorMaterial(0x9EC482),
> >>                 back:  new PhongColorMaterial(0xE3D394),
> >>                 left:  new PhongColorMaterial(0xA0F0E8)
> >>                 })
>
> >>                 _cube = new RoundedCube({
> >>                 faces:_cubeMaterials,
> >>                 width: 150,
> >>                 height: 150,
> >>                 depth: 150,
> >>                 radius: 50,
> >>                 subdivision:2 });
>
> >>                 _cube2 = new RoundedCube({
> >>                 material: new PhongColorMaterial(0x888888),
> >>                 width: 150,
> >>                 height: 150,
> >>                 depth: 150,
> >>                 radius: 50,
> >>                 subdivision:2 });
>
> >> What do I need to do to have all the faces responding to the light
> >> source?

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