Is my code not working, or is the demo I posted not working?
On Mar 16, 11:36 am, Fabrice <[email protected]> wrote: > busy looking at it... > Actually it gives another problem on my test roundedCube, like > displaying absolutly nothing :( > > Fabrice > > On Mar 16, 2009, at 5:04 PM, sibhod wrote: > > > > > > > If someone could just really quickly look at this and let me know > > wether the problem is my error, or how that class operates, I would > > really appreciate it! > > > On Mar 13, 5:02 pm, sibhod <[email protected]> wrote: > >> I've been doing some texts with away3d's lighting and shading, > >> specifically PhongColorMaterial. I've tried applying it to a > >> RoundedCube, but it only seems to affect three of the cube's faces. > >> I've uploaded an example here: > > >>http://sibhod.com/sandbox/phongRoundBox/ > >> ( click the stage to change the rotation axis ) > > >> The demo has 2 cubes, one applys a CubeMaterialsData with unique > >> PhongColorMaterial for every face, and one cube with a universal > >> PhongColorMaterial. It seems to only affect the lighting on three of > >> the faces. > > >> The cube's materials are set like so: > > >> _cubeMaterials = new CubeMaterialsData({ > >> top: new PhongColorMaterial(0x89A34E), > >> bottom:new PhongColorMaterial(0x78613D), > >> right: new PhongColorMaterial(0xFC1559), > >> front: new PhongColorMaterial(0x9EC482), > >> back: new PhongColorMaterial(0xE3D394), > >> left: new PhongColorMaterial(0xA0F0E8) > >> }) > > >> _cube = new RoundedCube({ > >> faces:_cubeMaterials, > >> width: 150, > >> height: 150, > >> depth: 150, > >> radius: 50, > >> subdivision:2 }); > > >> _cube2 = new RoundedCube({ > >> material: new PhongColorMaterial(0x888888), > >> width: 150, > >> height: 150, > >> depth: 150, > >> radius: 50, > >> subdivision:2 }); > > >> What do I need to do to have all the faces responding to the light > >> source?
