not yet... its been a busy week...

Fabrice
On Mar 30, 2009, at 7:41 PM, sibhod wrote:


Any luck figuring this out?

On Mar 16, 4:52 pm, Fabrice <[email protected]> wrote:
none of both, my own code.
The cube just desapear using this material., or sides if i use
cubedata object.
I first need find out if its related to the primitive or the material.

I'll run more tests tomorrow.
I'll let you know asap.

Fabrice

On Mar 16, 2009, at 8:56 PM, sibhod wrote:





Is my code not working, or is the demo I posted not working?

On Mar 16, 11:36 am, Fabrice <[email protected]> wrote:
busy looking at it...
Actually it gives another problem on my testroundedCube, like
displaying absolutly nothing :(

Fabrice

On Mar 16, 2009, at 5:04 PM, sibhod wrote:

If someone could just really quickly look at this and let me know
wether the problem is my error, or how that class operates, I would
really appreciate it!

On Mar 13, 5:02 pm, sibhod <[email protected]> wrote:
I've been doing some texts with away3d's lighting and shading,
specifically PhongColorMaterial. I've tried applying it to a
RoundedCube, but it only seems to affect three of the cube's faces.
I've uploaded an example here:

http://sibhod.com/sandbox/phongRoundBox/
( click the stage to change the rotation axis )

The demo has 2 cubes, one applys a CubeMaterialsData with unique
PhongColorMaterial for every face, and one cube with a universal
PhongColorMaterial. It seems to only affect the lighting on three
of
the faces.

The cube's materials are set like so:

                _cubeMaterials = new CubeMaterialsData({
                top:   new PhongColorMaterial(0x89A34E),
                bottom:new PhongColorMaterial(0x78613D),
                right: new PhongColorMaterial(0xFC1559),
                front: new PhongColorMaterial(0x9EC482),
                back:  new PhongColorMaterial(0xE3D394),
                left:  new PhongColorMaterial(0xA0F0E8)
                })

                _cube = newRoundedCube({
                faces:_cubeMaterials,
                width: 150,
                height: 150,
                depth: 150,
                radius: 50,
                subdivision:2 });

                _cube2 = newRoundedCube({
                material: new PhongColorMaterial(0x888888),
                width: 150,
                height: 150,
                depth: 150,
                radius: 50,
                subdivision:2 });

What do I need to do to have all the faces responding to the light
source?

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