none of both, my own code.
The cube just desapear using this material., or sides if i use
cubedata object.
I first need find out if its related to the primitive or the material.
I'll run more tests tomorrow.
I'll let you know asap.
Fabrice
On Mar 16, 2009, at 8:56 PM, sibhod wrote:
Is my code not working, or is the demo I posted not working?
On Mar 16, 11:36 am, Fabrice <[email protected]> wrote:
busy looking at it...
Actually it gives another problem on my test roundedCube, like
displaying absolutly nothing :(
Fabrice
On Mar 16, 2009, at 5:04 PM, sibhod wrote:
If someone could just really quickly look at this and let me know
wether the problem is my error, or how that class operates, I would
really appreciate it!
On Mar 13, 5:02 pm, sibhod <[email protected]> wrote:
I've been doing some texts with away3d's lighting and shading,
specifically PhongColorMaterial. I've tried applying it to a
RoundedCube, but it only seems to affect three of the cube's faces.
I've uploaded an example here:
http://sibhod.com/sandbox/phongRoundBox/
( click the stage to change the rotation axis )
The demo has 2 cubes, one applys a CubeMaterialsData with unique
PhongColorMaterial for every face, and one cube with a universal
PhongColorMaterial. It seems to only affect the lighting on three
of
the faces.
The cube's materials are set like so:
_cubeMaterials = new CubeMaterialsData({
top: new PhongColorMaterial(0x89A34E),
bottom:new PhongColorMaterial(0x78613D),
right: new PhongColorMaterial(0xFC1559),
front: new PhongColorMaterial(0x9EC482),
back: new PhongColorMaterial(0xE3D394),
left: new PhongColorMaterial(0xA0F0E8)
})
_cube = new RoundedCube({
faces:_cubeMaterials,
width: 150,
height: 150,
depth: 150,
radius: 50,
subdivision:2 });
_cube2 = new RoundedCube({
material: new PhongColorMaterial(0x888888),
width: 150,
height: 150,
depth: 150,
radius: 50,
subdivision:2 });
What do I need to do to have all the faces responding to the light
source?