Why can't you use the old one? Does it work for you?

On Tue, Jul 28, 2009 at 1:36 PM, Michael Iv <[email protected]> wrote:

> Hi , I appreciate your investment of time and efforts for answering such
> stupid quastions like mine .BUT here is the problem : I am talking
> specifically about Vehicle Example that resides inside branch/jiglib
> Since they (JigLibFlash team) altered the JCar Class the old example is not
> relevant anymore and that is because in the old  version it would receive
> Object3d as skin Parameter for the Car and in the new version it accepts
> somthing that of ISkin interface type so in order to match ISkin type one
> must take an Object3D and Cast as new Away3DMesh and that is the Core of the
> problem . Because if I am doing so how can I use getChildByName method . OR
> may be I am wrong in my conclusions .Anyway You can try and compare the old
> Car version with the new JCar Class and you will see the Issue. As a matter
> of Fact it would be nice if someone just rewrite the old Car example for
> updated JigLibFlash Version
> Thanks!
>
> On Tue, Jul 28, 2009 at 6:39 PM, katopz <[email protected]> wrote:
>
>> here's new one for new JigLib
>>
>> http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as
>>
>> sry that i got no time to convert all examples to new JigLib version for
>> you
>> feel free to help us and also JigLib team by migrate them and submit back
>> to group or tell them about issue you found
>> opensource is growing that way :)
>>
>>
>> <http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as>
>> hth
>>
>> 2009/7/28 Michael Iv <[email protected]>
>>
>> Yes I finally found it .And that is the exactly the problem that this
>>> version is old /. In the previous version the JCar Class was getting as it's
>>> parameter Object3d so it was working fine. But now they changed it to ISkin
>>> and this ISkin
>>> does not accepts Object3d or Object3DContainer but Mesh and I must treat
>>> loaded  object as Object3dContainer in order to access its children through
>>> getChildByName. I cant believe they screwed this thing up!!!!
>>>
>>> On Tue, Jul 28, 2009 at 5:44 PM, katopz <[email protected]> wrote:
>>>
>>>>
>>>> http://away3d.googlecode.com/svn/branches/jiglib/src/
>>>>
>>>> fyi : this code for old jiglibflash version, do try migrate it yourself
>>>>
>>>> On 28/07/2009, SasMaster <[email protected]> wrote:
>>>> >
>>>> > Didnt find
>>>> >
>>>> > On Jul 28, 4:37 pm, Peter Kapelyan <[email protected]> wrote:
>>>> >> I think there is a demo in the Away3D trunk, and jiglib along with
>>>> it.
>>>> >> Take
>>>> >> a look if you can.
>>>> >>
>>>> >> -Pete
>>>> >>
>>>> >> On Tue, Jul 28, 2009 at 4:00 AM, SasMaster <[email protected]>
>>>> wrote:
>>>> >>
>>>> >> > Anyone knows how to use a CollisionSystem of JigLibFlash? Because
>>>> >> > their documentation is very poor...
>>>> >>
>>>> >> --
>>>> >> ___________________
>>>> >>
>>>> >> Actionscript 3.0 Flash 3D Graphics Engine
>>>> >>
>>>> >> HTTP://AWAY3D.COM
>>>>
>>>>
>>>> --
>>>> katopz
>>>> http://www.sleepydesign.com
>>>>
>>>
>>>
>>
>>
>> --
>> katopz
>> http://www.sleepydesign.com
>>
>>
>


-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

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