The problem with the old one is that if I use it along with the new Trunk
there are two function in the old JCar Class that are overridden and they
throw me an error (I dont remember exactly) but it means that the superclass
from which the JCar inherits doesnt contain these two functions . So you see
it looks like it is gonna be like a chain reaction -incorporating the old
class and than to change many new ones/ Using all the old version bundle is
not an option for me because it contains fewer Classes and functionalitiies
that I use already in my Project. But have you seen the problem about JCar?

On Tue, Jul 28, 2009 at 8:44 PM, Peter Kapelyan <[email protected]> wrote:

> Why can't you use the old one? Does it work for you?
>
>
> On Tue, Jul 28, 2009 at 1:36 PM, Michael Iv <[email protected]> wrote:
>
>> Hi , I appreciate your investment of time and efforts for answering such
>> stupid quastions like mine .BUT here is the problem : I am talking
>> specifically about Vehicle Example that resides inside branch/jiglib
>> Since they (JigLibFlash team) altered the JCar Class the old example is
>> not relevant anymore and that is because in the old  version it would
>> receive Object3d as skin Parameter for the Car and in the new version it
>> accepts somthing that of ISkin interface type so in order to match ISkin
>> type one must take an Object3D and Cast as new Away3DMesh and that is the
>> Core of the problem . Because if I am doing so how can I use getChildByName
>> method . OR may be I am wrong in my conclusions .Anyway You can try and
>> compare the old Car version with the new JCar Class and you will see the
>> Issue. As a matter of Fact it would be nice if someone just rewrite the old
>> Car example for updated JigLibFlash Version
>> Thanks!
>>
>> On Tue, Jul 28, 2009 at 6:39 PM, katopz <[email protected]> wrote:
>>
>>> here's new one for new JigLib
>>>
>>> http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as
>>>
>>> sry that i got no time to convert all examples to new JigLib version for
>>> you
>>> feel free to help us and also JigLib team by migrate them and submit back
>>> to group or tell them about issue you found
>>> opensource is growing that way :)
>>>
>>>
>>> <http://away3d.googlecode.com/svn/trunk/examples/JigLibFlash/ExFlash3DPhysics.as>
>>> hth
>>>
>>> 2009/7/28 Michael Iv <[email protected]>
>>>
>>> Yes I finally found it .And that is the exactly the problem that this
>>>> version is old /. In the previous version the JCar Class was getting as 
>>>> it's
>>>> parameter Object3d so it was working fine. But now they changed it to ISkin
>>>> and this ISkin
>>>> does not accepts Object3d or Object3DContainer but Mesh and I must treat
>>>> loaded  object as Object3dContainer in order to access its children through
>>>> getChildByName. I cant believe they screwed this thing up!!!!
>>>>
>>>> On Tue, Jul 28, 2009 at 5:44 PM, katopz <[email protected]> wrote:
>>>>
>>>>>
>>>>> http://away3d.googlecode.com/svn/branches/jiglib/src/
>>>>>
>>>>> fyi : this code for old jiglibflash version, do try migrate it yourself
>>>>>
>>>>> On 28/07/2009, SasMaster <[email protected]> wrote:
>>>>> >
>>>>> > Didnt find
>>>>> >
>>>>> > On Jul 28, 4:37 pm, Peter Kapelyan <[email protected]> wrote:
>>>>> >> I think there is a demo in the Away3D trunk, and jiglib along with
>>>>> it.
>>>>> >> Take
>>>>> >> a look if you can.
>>>>> >>
>>>>> >> -Pete
>>>>> >>
>>>>> >> On Tue, Jul 28, 2009 at 4:00 AM, SasMaster <[email protected]>
>>>>> wrote:
>>>>> >>
>>>>> >> > Anyone knows how to use a CollisionSystem of JigLibFlash? Because
>>>>> >> > their documentation is very poor...
>>>>> >>
>>>>> >> --
>>>>> >> ___________________
>>>>> >>
>>>>> >> Actionscript 3.0 Flash 3D Graphics Engine
>>>>> >>
>>>>> >> HTTP://AWAY3D.COM
>>>>>
>>>>>
>>>>> --
>>>>> katopz
>>>>> http://www.sleepydesign.com
>>>>>
>>>>
>>>>
>>>
>>>
>>> --
>>> katopz
>>> http://www.sleepydesign.com
>>>
>>>
>>
>
>
> --
> ___________________
>
> Actionscript 3.0 Flash 3D Graphics Engine
>
> HTTP://AWAY3D.COM
>

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