I guess this needs to be committed, unless Math.floor will have any
side-effects on other mouseMove related things?
That's exactly what I want to investigate before commit anything.
Idea being fixing bugs, not adding new ones :))
Fabrice
On Oct 22, 2009, at 6:01 PM, Philip wrote:
Hey Fabrice,
You are a legend. That solves the problem!!!
Thanks also Ben for your suggestion, though I tried Fabrice's solution
first as I guess it's closer to the core of the issue.
I guess this needs to be committed, unless Math.floor will have any
side-effects on other mouseMove related things?
Thanks again,
Phil
On Oct 22, 12:40 pm, Fabrice3D <[email protected]> wrote:
quick fix for now
try change line 49 & 50 moviematerial by
x = Math.floor(event.uv.u*_renderBitmap.width);
y = Math.floor((1 - event.uv.v)*_renderBitmap.height);
will digg further in problem once I have some time...
Fabrice
On Oct 22, 2009, at 12:02 PM, Philip wrote:
By the way, I've added this to the issue tracker, so feel free to
"star it".
http://code.google.com/p/away3d/issues/detail?id=74