quick fix for now

try change line 49 & 50 moviematerial by

x = Math.floor(event.uv.u*_renderBitmap.width);
y = Math.floor((1 - event.uv.v)*_renderBitmap.height);

will digg further in problem once I have some time...

Fabrice

On Oct 22, 2009, at 12:02 PM, Philip wrote:


By the way, I've added this to the issue tracker, so feel free to
"star it".

http://code.google.com/p/away3d/issues/detail?id=74

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