Hey Fabrice,

You are a legend. That solves the problem!!!

Thanks also Ben for your suggestion, though I tried Fabrice's solution
first as I guess it's closer to the core of the issue.

I guess this needs to be committed, unless Math.floor will have any
side-effects on other mouseMove related things?

Thanks again,
Phil


On Oct 22, 12:40 pm, Fabrice3D <[email protected]> wrote:
> quick fix for now
>
> try change line 49 & 50 moviematerial by
>
> x = Math.floor(event.uv.u*_renderBitmap.width);
> y = Math.floor((1 - event.uv.v)*_renderBitmap.height);
>
> will digg further in problem once I have some time...
>
> Fabrice
>
> On Oct 22, 2009, at 12:02 PM, Philip wrote:
>
>
>
>
>
> > By the way, I've added this to the issue tracker, so feel free to
> > "star it".
>
> >http://code.google.com/p/away3d/issues/detail?id=74

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