katopz,

I checked that example out earlier as well and that did not provide a
solution.

I'm going to take another stab at converting this logic to Away3Dlite
and get back to you:

var v:Vertex = new Vertex(event.sceneX,event.sceneY, event.sceneZ);
var m:MatrixAway3D = new MatrixAway3D();
var m2:MatrixAway3D = new MatrixAway3D();
var m3:MatrixAway3D = new MatrixAway3D();
m.clone(this._innerContainer.transform);
m2.clone(this._outerContainer.transform);
m3.multiply(m2,m);
m.inverse(m3);
v.transform(m);

Thank you again for your help. Great work on the Away3Dlite library!



On Oct 25, 8:36 pm, katopz <[email protected]> wrote:
> well try this instead for point
>
> http://away3d.googlecode.com/svn/trunk/fp10/Examples/Away3DLite/as/sr...
>
> as remember is mouse move+pointer on plane there
>
> hth
>
> 2009/10/26 mogg <[email protected]>
>
>
>
>
>
>
>
> > katopz,
>
> > Thank you for the suggestion but that sample file does not provide any
> > examples to support this. I had looked at that example before but it
> > did not demonstrate translating the click point on an Object3D that is
> > inside a Object3DContainer that is then inside the View3D.
>
> > I'm looking to figure out how to translate the nested 3D point from
> > where the user clicked on the object to the View coordinates so I can
> > target that very point and not the object center.
>
> > Here is what I would do in Away3D 3.0.0 (not pretty but worked).
>
> > var v:Vertex = new Vertex(event.sceneX,event.sceneY, event.sceneZ);
> > var m:MatrixAway3D = new MatrixAway3D();
> > var m2:MatrixAway3D = new MatrixAway3D();
> > var m3:MatrixAway3D = new MatrixAway3D();
> > m.clone(this._innerContainer.transform);
> > m2.clone(this._outerContainer.transform);
> > m3.multiply(m2,m);
> > m.inverse(m3);
> > v.transform(m);
>
> > How would I go about this in Away3Dlite?
>
> > On Oct 25, 8:14 pm, katopz <[email protected]> wrote:
> > > do try
>
> > >http://away3d.googlecode.com/svn/trunk/fp10/Examples/Away3DLite/as/sr...
>
> > > hth
>
> > > 2009/10/25 mogg <[email protected]>
>
> > > > I use to do a few matrix operations to get the exact mouse hit
> > > > position on a nested object. (object3d inside an objectContainer3D
> > > > inside the scene).
>
> > > > I would then translate this to a world coordinate and have a laser
> > > > bolt go directly to the very spot I clicked on vice just object
> > > > center. This also involved a matrix invert.
>
> > > > I have tried several things with the current Away3Dlit and I'm totally
> > > > lost.
>
> > > > Any hints on how to go about this. The forums on this subject for
> > > > Away3Dlite don't seem to answer this yet.
>
> > > > Again, thank you for the hard work on Away3Dlite. It is amazing!
>
> > > --
> > > katopzhttp://www.sleepydesign.com-Hide quoted text -
>
> > > - Show quoted text -
>
> --
> katopzhttp://www.sleepydesign.com- Hide quoted text -
>
> - Show quoted text -

Reply via email to