katopz, I checked that example out earlier as well and that did not provide a solution.
I'm going to take another stab at converting this logic to Away3Dlite and get back to you: var v:Vertex = new Vertex(event.sceneX,event.sceneY, event.sceneZ); var m:MatrixAway3D = new MatrixAway3D(); var m2:MatrixAway3D = new MatrixAway3D(); var m3:MatrixAway3D = new MatrixAway3D(); m.clone(this._innerContainer.transform); m2.clone(this._outerContainer.transform); m3.multiply(m2,m); m.inverse(m3); v.transform(m); Thank you again for your help. Great work on the Away3Dlite library! On Oct 25, 8:36 pm, katopz <[email protected]> wrote: > well try this instead for point > > http://away3d.googlecode.com/svn/trunk/fp10/Examples/Away3DLite/as/sr... > > as remember is mouse move+pointer on plane there > > hth > > 2009/10/26 mogg <[email protected]> > > > > > > > > > katopz, > > > Thank you for the suggestion but that sample file does not provide any > > examples to support this. I had looked at that example before but it > > did not demonstrate translating the click point on an Object3D that is > > inside a Object3DContainer that is then inside the View3D. > > > I'm looking to figure out how to translate the nested 3D point from > > where the user clicked on the object to the View coordinates so I can > > target that very point and not the object center. > > > Here is what I would do in Away3D 3.0.0 (not pretty but worked). > > > var v:Vertex = new Vertex(event.sceneX,event.sceneY, event.sceneZ); > > var m:MatrixAway3D = new MatrixAway3D(); > > var m2:MatrixAway3D = new MatrixAway3D(); > > var m3:MatrixAway3D = new MatrixAway3D(); > > m.clone(this._innerContainer.transform); > > m2.clone(this._outerContainer.transform); > > m3.multiply(m2,m); > > m.inverse(m3); > > v.transform(m); > > > How would I go about this in Away3Dlite? > > > On Oct 25, 8:14 pm, katopz <[email protected]> wrote: > > > do try > > > >http://away3d.googlecode.com/svn/trunk/fp10/Examples/Away3DLite/as/sr... > > > > hth > > > > 2009/10/25 mogg <[email protected]> > > > > > I use to do a few matrix operations to get the exact mouse hit > > > > position on a nested object. (object3d inside an objectContainer3D > > > > inside the scene). > > > > > I would then translate this to a world coordinate and have a laser > > > > bolt go directly to the very spot I clicked on vice just object > > > > center. This also involved a matrix invert. > > > > > I have tried several things with the current Away3Dlit and I'm totally > > > > lost. > > > > > Any hints on how to go about this. The forums on this subject for > > > > Away3Dlite don't seem to answer this yet. > > > > > Again, thank you for the hard work on Away3Dlite. It is amazing! > > > > -- > > > katopzhttp://www.sleepydesign.com-Hide quoted text - > > > > - Show quoted text - > > -- > katopzhttp://www.sleepydesign.com- Hide quoted text - > > - Show quoted text -
