i think you need no luck for programming :)
btw i didn't follow much what you trying to do, and i got no more free time
for that
so, be patient for a while, i've project to handle til next year ;/

sry!

2009/10/26 mogg <[email protected]>

>
>
> I have tried a few other variances to this but still no luck. Any
> recomendations.
>
>
> On Oct 25, 9:11 pm, mogg <[email protected]> wrote:
> > Here is close as I have gotten:
> >
> > Setup:
> >
> > View.scene contains one child "ObjectContainer3D".
> >
> > The one ObjectContainer3D has one child "Object3D".
> >
> > I have attached the mouse event to the nested "Object3D".
> >
> > I am trying to dynamically create a sphere and put in in the
> > View.scene.addChild(sphere). and then move it to the location of where
> > I click the mouse on the Object3D nested inside the ObjectContainer3D.
> >
> > I did the following conversion from Away3D 3.0.0 to Away3Dlite and it
> > does not work as expected.
> >
> > //translate
> > var m:Matrix3D = o3d.transform.matrix3D.clone(); // inner object
> > (Object3D)
> > var m2:Matrix3D = objcont.transform.matrix3D.clone(); // outer object
> > (ObjectContainer3D)
> > m.append(m2);
> > m.invert();
> > var v2:Vector3D = m.transformVector(event.scenePosition);
> >
> > sphr.x = v2.x;
> > sphr.y = v2.y;
> > sphr.z = v2.z;
> >
> > Any help would be much appreciated.
> >
> > On Oct 25, 8:41 pm, mogg <[email protected]> wrote:
> >
> >
> >
> > > katopz,
> >
> > > I checked that example out earlier as well and that did not provide a
> > > solution.
> >
> > > I'm going to take another stab at converting this logic to Away3Dlite
> > > and get back to you:
> >
> > > var v:Vertex = new Vertex(event.sceneX,event.sceneY, event.sceneZ);
> > > var m:MatrixAway3D = new MatrixAway3D();
> > > var m2:MatrixAway3D = new MatrixAway3D();
> > > var m3:MatrixAway3D = new MatrixAway3D();
> > > m.clone(this._innerContainer.transform);
> > > m2.clone(this._outerContainer.transform);
> > > m3.multiply(m2,m);
> > > m.inverse(m3);
> > > v.transform(m);
> >
> > > Thank you again for your help. Great work on the Away3Dlite library!
> >
> > > On Oct 25, 8:36 pm, katopz <[email protected]> wrote:
> >
> > > > well try this instead for point
> >
> > > >
> http://away3d.googlecode.com/svn/trunk/fp10/Examples/Away3DLite/as/sr...
> >
> > > > as remember is mouse move+pointer on plane there
> >
> > > > hth
> >
> > > > 2009/10/26 mogg <[email protected]>
> >
> > > > > katopz,
> >
> > > > > Thank you for the suggestion but that sample file does not provide
> any
> > > > > examples to support this. I had looked at that example before but
> it
> > > > > did not demonstrate translating the click point on an Object3D that
> is
> > > > > inside a Object3DContainer that is then inside the View3D.
> >
> > > > > I'm looking to figure out how to translate the nested 3D point from
> > > > > where the user clicked on the object to the View coordinates so I
> can
> > > > > target that very point and not the object center.
> >
> > > > > Here is what I would do in Away3D 3.0.0 (not pretty but worked).
> >
> > > > > var v:Vertex = new Vertex(event.sceneX,event.sceneY, event.sceneZ);
> > > > > var m:MatrixAway3D = new MatrixAway3D();
> > > > > var m2:MatrixAway3D = new MatrixAway3D();
> > > > > var m3:MatrixAway3D = new MatrixAway3D();
> > > > > m.clone(this._innerContainer.transform);
> > > > > m2.clone(this._outerContainer.transform);
> > > > > m3.multiply(m2,m);
> > > > > m.inverse(m3);
> > > > > v.transform(m);
> >
> > > > > How would I go about this in Away3Dlite?
> >
> > > > > On Oct 25, 8:14 pm, katopz <[email protected]> wrote:
> > > > > > do try
> >
> > > > > >
> http://away3d.googlecode.com/svn/trunk/fp10/Examples/Away3DLite/as/sr...
> >
> > > > > > hth
> >
> > > > > > 2009/10/25 mogg <[email protected]>
> >
> > > > > > > I use to do a few matrix operations to get the exact mouse hit
> > > > > > > position on a nested object. (object3d inside an
> objectContainer3D
> > > > > > > inside the scene).
> >
> > > > > > > I would then translate this to a world coordinate and have a
> laser
> > > > > > > bolt go directly to the very spot I clicked on vice just object
> > > > > > > center. This also involved a matrix invert.
> >
> > > > > > > I have tried several things with the current Away3Dlit and I'm
> totally
> > > > > > > lost.
> >
> > > > > > > Any hints on how to go about this. The forums on this subject
> for
> > > > > > > Away3Dlite don't seem to answer this yet.
> >
> > > > > > > Again, thank you for the hard work on Away3Dlite. It is
> amazing!
> >
> > > > > > --
> > > > > > katopzhttp://www.sleepydesign.com-Hidequotedtext -
> >
> > > > > > - Show quoted text -
> >
> > > > --
> > > > katopzhttp://www.sleepydesign.com-Hidequoted text -
> >
> > > > - Show quoted text -- Hide quoted text -
> >
> > > - Show quoted text -- Hide quoted text -
> >
> > - Show quoted text -
>



-- 
katopz
http://www.sleepydesign.com

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