Hey mogg the sceneX, sceneY and sceneZ properties from the mouse event are essentially global coordinates. they represent the position in the scene of your mouse event. if you want to determine the position local to the object (ie the coordinate inside the cube object of the mouse event) then you can simply transform the scene coordinates into local coordinates by using the inverse of the sceneMatrix3D property in Away3dLite:
var invSceneMatrix3D:Matrix3D = o3D.sceneMatrix3D.clone(); invSceneMatrix3D.invert(); var localPosition:Vector3D = invSceneMatrix3D.transformVector(event.scenePosition); hth! Rob On Wednesday, October 28, 2009, Philip <[email protected]> wrote: > > I'd love to see a built in Local3D to Global3D method!
