Hey Wsvdmeer!
I'm having the same troubles, I fill my room walls with paintings,
which massively kills the frame rate.
Have you checked out the weld class? Might help on some of the
imported 3d stuff. It helped kill some vertexes for me...
for each (var child:Object3D in room.children)
{
var weld:Weld = new Weld()
weld.apply(child)
}
It's quite cool as you can also see how many got delete...trace
(weld.countvertices)
I didn't have much luck with the MergeClass though!
Good luck!
On Dec 3, 12:07 pm, jimalliban <[email protected]> wrote:
> Hi wsvdmeer
>
> I just read a nifty trick the other day when investigating lighting
> here:
>
> http://www.everydayflash.com/blog/index.php/2008/04/26/light-shading-...
>
> If you set the stage.quality to StageQuality.LOW you can gain an extra
> few fps. This doesn't have any effect on the render quality.
>
> Jim
>
> On Dec 3, 9:36 am, wsvdmeer <[email protected]> wrote:
>
>
>
> > Does nobody have some performance tweeks?
> > It would be great to bundle all the optimization techniques at one
> > place so that other developers could benefit from it.
>
> > On 16 nov, 22:00, wsvdmeer <[email protected]> wrote:
>
> > > I'm trying to get as muchperformanceand memory gain out of the
> > > project i'm working on.
> > > My project uses around 40 low polygon md2 models with one UV texture
> > > per model, and i optimized
> > > a lot with tweaking the textures and keeping the model polygon count
> > > as low as possible.
> > > The problem i'm having is when the camera looks at multiple models the
> > > framerate drops and the memory usage is getting higher.
> > > Are there tricks in tackeling this problem?- Hide quoted text -
>
> - Show quoted text -