Hi wsvdmeer I just read a nifty trick the other day when investigating lighting here:
http://www.everydayflash.com/blog/index.php/2008/04/26/light-shading-away3d/ If you set the stage.quality to StageQuality.LOW you can gain an extra few fps. This doesn't have any effect on the render quality. Jim On Dec 3, 9:36 am, wsvdmeer <[email protected]> wrote: > Does nobody have some performance tweeks? > It would be great to bundle all the optimization techniques at one > place so that other developers could benefit from it. > > On 16 nov, 22:00, wsvdmeer <[email protected]> wrote: > > > I'm trying to get as muchperformanceand memory gain out of the > > project i'm working on. > > My project uses around 40 low polygon md2 models with one UV texture > > per model, and i optimized > > a lot with tweaking the textures and keeping the model polygon count > > as low as possible. > > The problem i'm having is when the camera looks at multiple models the > > framerate drops and the memory usage is getting higher. > > Are there tricks in tackeling this problem?
