Hey Fabrice, If i use the merge class the end model is all screwed up.
On 4 dec, 10:47, Fabrice3D <[email protected]> wrote: > > I didn't have much luck with the MergeClass though! > > what is the issue? > > works exactly like Weld class > > merge = new Merge > merge.apply(recievermesh, tobemergedmesh); > > of course, you need not to addchild the "tobemergedmesh", instead you > need to destroy it > or keep for other purposes depending on what you want to do later on. > > Fabrice > > On Dec 3, 2009, at 1:36 PM, colouredfunk wrote: > > > > > Hey Wsvdmeer! > > > I'm having the same troubles, I fill my room walls with paintings, > > which massively kills the frame rate. > > > Have you checked out the weld class? Might help on some of the > > imported 3d stuff. It helped kill some vertexes for me... > > > for each (var child:Object3D in room.children) > > { > > var weld:Weld = new Weld() > > weld.apply(child) > > } > > > It's quite cool as you can also see how many got delete...trace > > (weld.countvertices) > > > I didn't have much luck with the MergeClass though! > > > Good luck! > > > On Dec 3, 12:07 pm, jimalliban <[email protected]> wrote: > >> Hi wsvdmeer > > >> I just read a nifty trick the other day when investigating lighting > >> here: > > >>http://www.everydayflash.com/blog/index.php/2008/04/26/light- > >> shading-... > > >> If you set the stage.quality to StageQuality.LOW you can gain an > >> extra > >> few fps. This doesn't have any effect on the render quality. > > >> Jim > > >> On Dec 3, 9:36 am, wsvdmeer <[email protected]> wrote: > > >>> Does nobody have some performance tweeks? > >>> It would be great to bundle all the optimization techniques at one > >>> place so that other developers could benefit from it. > > >>> On 16 nov, 22:00, wsvdmeer <[email protected]> wrote: > > >>>> I'm trying to get as muchperformanceand memory gain out of the > >>>> project i'm working on. > >>>> My project uses around 40 low polygon md2 models with one UV > >>>> texture > >>>> per model, and i optimized > >>>> a lot with tweaking the textures and keeping the model polygon > >>>> count > >>>> as low as possible. > >>>> The problem i'm having is when the camera looks at multiple > >>>> models the > >>>> framerate drops and the memory usage is getting higher. > >>>> Are there tricks in tackeling this problem?- Hide quoted text - > > >> - Show quoted text -
