Hey Fabrice,

If i use the merge class the end model is all screwed up.

On 4 dec, 10:47, Fabrice3D <[email protected]> wrote:
> > I didn't have much luck with the MergeClass though!
>
> what is the issue?
>
> works exactly like Weld class
>
> merge = new Merge
> merge.apply(recievermesh, tobemergedmesh);
>
> of course, you need not to addchild the "tobemergedmesh", instead you  
> need to destroy it
> or keep for other purposes depending on what you want to do later on.
>
> Fabrice
>
> On Dec 3, 2009, at 1:36 PM, colouredfunk wrote:
>
>
>
> > Hey Wsvdmeer!
>
> > I'm having the same troubles, I fill my room walls with paintings,
> > which massively kills the frame rate.
>
> > Have you checked out the weld class? Might help on some of the
> > imported 3d stuff. It helped kill some vertexes for me...
>
> > for each (var child:Object3D in room.children)
> > {
> > var weld:Weld = new Weld()
> > weld.apply(child)
> > }
>
> > It's quite cool as you can also see how many got delete...trace
> > (weld.countvertices)
>
> > I didn't have much luck with the MergeClass though!
>
> > Good luck!
>
> > On Dec 3, 12:07 pm, jimalliban <[email protected]> wrote:
> >> Hi wsvdmeer
>
> >> I just read a nifty trick the other day when investigating lighting
> >> here:
>
> >>http://www.everydayflash.com/blog/index.php/2008/04/26/light-
> >> shading-...
>
> >> If you set the stage.quality to StageQuality.LOW you can gain an  
> >> extra
> >> few fps. This doesn't have any effect on the render quality.
>
> >> Jim
>
> >> On Dec 3, 9:36 am, wsvdmeer <[email protected]> wrote:
>
> >>> Does nobody have some performance tweeks?
> >>> It would be great to bundle all the optimization techniques at one
> >>> place so that other developers could benefit from it.
>
> >>> On 16 nov, 22:00, wsvdmeer <[email protected]> wrote:
>
> >>>> I'm trying to get as muchperformanceand memory gain out of the
> >>>> project i'm working on.
> >>>> My project uses around 40 low polygon md2 models with one UV  
> >>>> texture
> >>>> per model, and i optimized
> >>>> a lot with tweaking the textures and keeping the model polygon  
> >>>> count
> >>>> as low as possible.
> >>>> The problem i'm having is when the camera looks at multiple  
> >>>> models the
> >>>> framerate drops and the memory usage is getting higher.
> >>>> Are there tricks in tackeling this problem?- Hide quoted text -
>
> >> - Show quoted text -

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