Did you try messing with the minz number (more, less, negative etc)?
clipping = new FrustumClipping({minZ:10});
-Pete
On Wed, Nov 25, 2009 at 9:37 AM, colouredfunk
<[email protected]>wrote:
> Hey guys, I'm still struggerling with this. Has anyone got any other
> ideas?
>
> Thanks
>
> On Nov 24, 2:09 pm, colouredfunk <[email protected]> wrote:
> > Hey wsvdmeer, yeah that's what I am using...
> >
> > :S
> >
> > On Nov 24, 2:00 pm, wsvdmeer <[email protected]> wrote:
> >
> >
> >
> > > Hey Colouredfunk,
> >
> > > Are you using FrustumClipping on your view?
> >
> > > var frustum:FrustumClipping = new FrustumClipping()
> > > view.clipping = frustum
> >
> > > On 24 nov, 10:59, colouredfunk <[email protected]> wrote:
> >
> > > > Hi,
> >
> > > > In this museum project I'm working on; I'm positioning each room
> which
> > > > are separate 3ds files next to each other, but as I start to walk up
> > > > to the next room, the wall disappears!! :s
> >
> > > >
> http://www.funkyjunk.me.uk/ImagesForExternals/away3d/Room_1.jpghttp:/...
> >
> > > > Each model has got pushback = true and ownCanvas = true set
> >
> > > > Anyone got any ideas what this could be?
> >
> > > > Many thanks!- Hide quoted text -
> >
> > > - Show quoted text -- Hide quoted text -
> >
> > - Show quoted text -
>
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