Hey guys,

Has any one got any ideas about this? I've been trying to fix it for
months :s

Please help :)

On Feb 3, 4:56 am, colouredfunk <[email protected]> wrote:
> yeah FrustumClipping is already being used...
>
> The same effect appears when at 45 degress as well..
>
> private function initEngine():void
>                 {
>                         //Debug.active = true;
>                         scene = new Scene3D();
>                         //clipping = new FrustumClipping({minZ:10});
>                         clipping = new FrustumClipping();
>                         //clipping.minZ = -50
>                         //camera = new Camera3D({zoom:6, focus:100, x:176, 
> z:54, lens:new
> PerspectiveLens()});
>                         camera =  new FirstPersonCamera(stage);
>                         camera.zoom = 6;
>                         camera.lens = new PerspectiveLens();
>                         view = new View3D();
>                         view.scene = scene;
>                         view.camera = camera;
>                         view.clipping = clipping;
>                         //view.renderer = Renderer.CORRECT_Z_ORDER;
>                         //view.clipping.objectCulling = true
>                         view.x = 960 / 2;
>                         view.y = 435 / 2;
>                         addChild(view);
>
> }
>
> Here is the source for 
> referencehttp://www.funkyjunk.me.uk/ImagesForExternals/away3d/Gallery3D.txt
>
> Thanks for help!!!
>
> On Feb 2, 7:10 pm, Rob Bateman <[email protected]> wrote:
>
> > Is this using FrustumClipping already? If so then it could be you have an
> > extremely small scale on your models, and this is causing the relative scale
> > of your nearfield plane to be prematurely cutting the model. what happens
> > when you approach the wall at an angle of 45 degrees?
>
> > Rob
>
> > On Tue, Feb 2, 2010 at 1:24 PM, Jensa <[email protected]> wrote:
> > > Yeah. It's the default clipping that does this. You'll need to add
> > > Frustrum Clipping to your project to avoid this. If you try this demo
>
> > >http://www.infiniteturtles.co.uk/projects/away3d/demos/FrustumHotelRo...
> > > you'll find that using the Rectangle Clipping mode (default in Away3D)
> > > will give the same error.
>
> > > Frustrum clipping was added exactly to solve things like this. Right
> > > click the demo to see the source and how it's done.
>
> > > J
>
> > > On Feb 2, 5:06 am, colouredfunk <[email protected]> wrote:
> > > > Hi,
>
> > > > In a museum project I'm working on; I'm positioning each room (which
> > > > are separate 3ds files) next to each other, but as I start to walk up
> > > > to the next room, the wall disappears!! :s
>
> > >http://www.funkyjunk.me.uk/ImagesForExternals/away3d/Room_1.jpghttp:/...
>
> > > > Each model has got pushback = true and ownCanvas = true set / I’ve
> > > > tried different combinations with false too.
>
> > > > I’m using FrustumClipping, messed around with the minz number(more,
> > > > less, negative etc), eg: clipping = new FrustumClipping({minZ:10});
>
> > > > I’ve even tried adding a primitive shape behind the wall instead of
> > > > the corridor and it still does the same thing…
>
> > > > Anyone got any ideas what this could be?
>
> > > > Many thanks!
>
> > --
> > Rob Bateman
> > Flash Development & Consultancy
>
> > rob.bate...@gmail.comwww.infiniteturtles.co.ukwww.away3d.com-hide quoted 
> > text -
>
> > - Show quoted text -

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