Hi,

In a museum project I'm working on; I'm positioning each room (which
are separate 3ds files) next to each other, but as I start to walk up
to the next room, the wall disappears!! :s

http://www.funkyjunk.me.uk/ImagesForExternals/away3d/Room_1.jpg
http://www.funkyjunk.me.uk/ImagesForExternals/away3d/Room_2.jpg

Each model has got pushback = true and ownCanvas = true set / I’ve
tried different combinations with false too.

I’m using FrustumClipping, messed around with the minz number(more,
less, negative etc), eg: clipping = new FrustumClipping({minZ:10});

I’ve even tried adding a primitive shape behind the wall instead of
the corridor and it still does the same thing…


Anyone got any ideas what this could be?

Many thanks!

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