Yeah. It's the default clipping that does this. You'll need to add
Frustrum Clipping to your project to avoid this. If you try this demo
http://www.infiniteturtles.co.uk/projects/away3d/demos/FrustumHotelRoom/Advanced_FrustumHotelRoom.html
you'll find that using the Rectangle Clipping mode (default in Away3D)
will give the same error.

Frustrum clipping was added exactly to solve things like this. Right
click the demo to see the source and how it's done.

J

On Feb 2, 5:06 am, colouredfunk <[email protected]> wrote:
> Hi,
>
> In a museum project I'm working on; I'm positioning each room (which
> are separate 3ds files) next to each other, but as I start to walk up
> to the next room, the wall disappears!! :s
>
> http://www.funkyjunk.me.uk/ImagesForExternals/away3d/Room_1.jpghttp://www.funkyjunk.me.uk/ImagesForExternals/away3d/Room_2.jpg
>
> Each model has got pushback = true and ownCanvas = true set / I’ve
> tried different combinations with false too.
>
> I’m using FrustumClipping, messed around with the minz number(more,
> less, negative etc), eg: clipping = new FrustumClipping({minZ:10});
>
> I’ve even tried adding a primitive shape behind the wall instead of
> the corridor and it still does the same thing…
>
> Anyone got any ideas what this could be?
>
> Many thanks!

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