It doesn't sound right at all :/ If you made a plane the size of your wall,
and it still does the same, then it must be a bug. There shouldn't be any
reason for it to treat an imported model differently than a primitive.

Using a plane would be a great test to see if something is going wrong
there, if you can try that then at least the bug can be isolated or
recreated easily.

-Pete

On Wed, Nov 25, 2009 at 12:09 PM, colouredfunk
<[email protected]>wrote:

> Thanks for your reply. I've tried that, and even tried changing the
> renderer, but still no joy...
>
> If built the corridor using SegmentExtrude would that help at all? The
> user will never actually walk into the corridor, just up to the
> door....
>
> Thanks again!
>
> Kaan
>
> On Nov 25, 3:26 pm, Peter Kapelyan <[email protected]> wrote:
> > How about taking off the own canvas and stuff?
> >
> > On Wed, Nov 25, 2009 at 10:09 AM, colouredfunk
> > <[email protected]>wrote:
> >
> >
> >
> >
> >
> > > I've just changed it between -1000 to 1000, still no joy :(
> >
> > > On Nov 25, 2:45 pm, Peter Kapelyan <[email protected]> wrote:
> > > > Did you try messing with the minz number (more, less, negative etc)?
> >
> > > > clipping = new FrustumClipping({minZ:10});
> >
> > > > -Pete
> >
> > > > On Wed, Nov 25, 2009 at 9:37 AM, colouredfunk
> > > > <[email protected]>wrote:
> >
> > > > > Hey guys, I'm still struggerling with this. Has anyone got any
> other
> > > > > ideas?
> >
> > > > > Thanks
> >
> > > > > On Nov 24, 2:09 pm, colouredfunk <[email protected]>
> wrote:
> > > > > > Hey wsvdmeer, yeah that's what I am using...
> >
> > > > > > :S
> >
> > > > > > On Nov 24, 2:00 pm, wsvdmeer <[email protected]> wrote:
> >
> > > > > > > Hey Colouredfunk,
> >
> > > > > > > Are you using FrustumClipping on your view?
> >
> > > > > > > var frustum:FrustumClipping = new FrustumClipping()
> > > > > > > view.clipping = frustum
> >
> > > > > > > On 24 nov, 10:59, colouredfunk <[email protected]>
> > > wrote:
> >
> > > > > > > > Hi,
> >
> > > > > > > > In this museum project I'm working on; I'm positioning each
> room
> > > > > which
> > > > > > > > are separate 3ds files next to each other, but as I start to
> walk
> > > up
> > > > > > > > to the next room, the wall disappears!! :s
> >
> > > > >
> http://www.funkyjunk.me.uk/ImagesForExternals/away3d/Room_1.jpghttp:/.
> > > ..
> >
> > > > > > > > Each model has got pushback = true and ownCanvas = true set
> >
> > > > > > > > Anyone got any ideas what this could be?
> >
> > > > > > > > Many thanks!- Hide quoted text -
> >
> > > > > > > - Show quoted text -- Hide quoted text -
> >
> > > > > > - Show quoted text -
> >
> > > > --
> > > > ___________________
> >
> > > > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > > > HTTP://AWAY3D.COM- Hide quoted text -
> >
> > > > - Show quoted text -
> >
> > --
> > ___________________
> >
> > Actionscript 3.0 Flash 3D Graphics Engine
> >
> > HTTP://AWAY3D.COM- Hide quoted text -
> >
> > - Show quoted text -
>



-- 
___________________

Actionscript 3.0 Flash 3D Graphics Engine

HTTP://AWAY3D.COM

Reply via email to